Hello!
I'm primarily here to get some practice in composing for games and learning that whole process. I also aim to build my portfolio. As such I am most likely going to volunteer for most projects, provided they are not too massive and time-consuming.
My primary instruments are the piano and guitar which I have been playing and composing on since 2005.
I also use Reason 11, mostly for orchestral scoring, but I also have a pretty big electronic library. The software is quite flexible as it uses a modular system where you can add instruments from all kinds of genres, by using things such as physical modeling. This is very useful for molding the specific soundscape you need.
I love the creative process and have been a part of several music jams. I would like to extend this to games at it is my dream to compose music in this industry.
My main inspirations and influences are Nobuo Uematsu (Final Fantasy), Motoi Sakuraba (Dark Souls), Keiichi Okabe (Nier: Automata), Harry Gregson-Williams (Metal Gear Solid series), Toby Fox (Undertale / Deltarune), Andreas Waldetoft (Stellaris, Crusader Kings 2-3).
There are of course more, but naming them all isn't feasible.
Feel free to contact me if you have questions and if you are interested in a collaboration.